AI Insights · Timothy · October 2022
Top 5 Educational Games on iOS in Netherlands Q3 2022
Discover the performance of the top 5 educational games on iOS in the Netherlands during Q3 2022, including trends in downloads, revenue, and active users.
In the third quarter of 2022, the top 5 educational games on the iOS platform in the Netherlands demonstrated varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at each app's performance based on Sensor Tower data.
Squla - Fun learning, published by Futurewhiz B.V., showed a strong upward trend in weekly revenue, starting from around $900 in late June and peaking at approximately $1.5K by the end of September. Downloads also saw a significant increase, rising from 909 in late June to about 1.3K in the last week of September. Active users grew steadily from 3.9K to 4.6K over the same period.
Lingokids - Play and Learn, from Monkimun Inc, experienced a mixed performance. Weekly revenue fluctuated, peaking at about $1.5K in the last week of September. Downloads varied slightly, with a high of 842 in mid-July and a low of 554 towards the end of the quarter. Active users saw a gradual increase from 1.9K to 2.4K.
TinyTap: Kids' Learning Games, by TinyTap Ltd., had a notable peak in weekly revenue at $1.5K in late July, followed by a decline to around $525 by the end of September. Downloads followed a similar pattern, peaking at 1K in mid-July and dropping to 393 in the last week of September. Active users also saw a decrease from 791 in early July to 395 by the end of the quarter.
Minecraft Education, published by Mojang, showed consistent download growth, starting at 451 in late June and reaching 882 by the end of September. Active users increased steadily from 1K to 1.5K over the same period. Revenue data was negligible for this app.
Baby games for toddlers, kids, from Bimi Boo Kids Learning Games for Toddlers FZ LLC, maintained a stable revenue stream, averaging around $60-$70 per week. Weekly downloads remained relatively stable, fluctuating between 434 and 600 throughout the quarter. Active users also showed stability, hovering around 1.6K to 1.8K.
These insights provide a snapshot of the performance of top educational games in the Netherlands for Q3 2022. For more detailed analytics and insights, visit Sensor Tower.